(05 Mar 12, 04:34AM)#M|A#Wolf Wrote: Edit: I'm not sure if you actually meant picking up ammo or the weapon itself, if you were talking about the weapon then how would it work?
Yes, i meant picking up opponent's weapon.
in a second thought i believe picking up opponent's weapon might have a problem but it can be solved, you should be able to get his weapon (by dropping yours ofc) but only get the ammo that currently is loaded in, so if your opponent got an SMG and had 27/60 ammo, then killing him and grabbing his weapon, you may only get a SMG 27/0.
considering map sizes and the amount players in, i find it can work properly, you won't see players missing ammo boxes and only picking up opponent weapons endlessly, they may get one clip with ammo or even an empty gun, but by taking opponent weapon you are at your own, so it may be a good or bad idea.
as for giving a random factor to the game, i don't think so, its only a guess that if your opponent last long enough before dying, it'd be foolish to take his weapon (unless none is there and you have time to find some ammo boxes) and if he is shooting you and then suddenly stops for a little span and shoots you a bit again, and then dies, it wouldn't be a bad idea to pick it up.
there may be a lot of strategy for clan matches behind it too but i leave it for wonder.
it's clearly easy to say rather than make, but is the ideas thread so i guess i can give it a shoot.