(18 Feb 12, 02:32PM)DES|Cleaner Wrote: A post somewhere gave me this idea...
Weapon jamming... on a totally random way and very limited as well (like it could only happen to you once every 20 games) including a dodgy metallic sound.
i was thinking about something like that but it was related with weapon overheating, also getting stuck in water, but i don't know of a map with water aside of elevation.
Also the sound of knife hitting the wall, the thing is… there is no sound at all, or not that i can notice, even if you hit it by accident or just for fun it makes sense to me to add it, with a little spark at the moment you hit it too, just to make it look nicer.
(18 Feb 12, 04:33PM)Wunderkind Wrote: This makes me think of the bomb multi-player modes in the Halo series. I believe CS has something relatively similar and given that AC uses a terrorist and counter-terrorist approach I think it would be a fitting addition.
I also really like your count-down ideas as AC rounds normally consist of many minutes to complete a single objective. The only problem would be that you'd have to set up a check for the game map in order to set the appropriate amount of moving time given the map dimensions. Of course you could set it specifically for official maps and then a general time for user made maps... or perhaps incorporate some method for the map developers to set the time themselves.
although i don't have played any of the games you mention i believe my idea was just keep the fast pace we currently have without making it too confusing or slower paced (well this modes draw pretty differently in clan matches but it feels right that every mode fit every way its played as for the casual or the long time player) and not to be too repetitive either.
I also considered the idea of modify this countdown by mapsize, but that may take an overlook for each map with the mode, it wouldn't be terrible hard to set neither the bags spawns which would be where the flags currently are.