I was thinking on a new mode and i came up with this one, it would be named "Deliver the bag" (ye, stupid but i don't find better words for this). It'd be sort of a mix of CTF w/ HTF just to relate it with something. Both teams would start with a bag/backpack placed on the base (ie: where the flags are placed commonly). They have to deliver the bag to the enemy base and there's a countdown of 30 seconds to carry it, if they run out of time the bag will be back to the base for other to do it just in time.
it'd work fine as there wouldn't be anyone having the bag and camping forever and ruining the game, it'd just take it back for someone else and make everyone able to play the objective.
The Bags would work just as they were flags, you step on them, the console tells x player have the bag, and the console will announce the time left every 10 seconds, and maybe the entire countdown just for the "bag carrier".
and if possible the model would be with the player wearing it instead of the bag floating over his head.
i am still unsure if the bag would be for both teams or just a single bag switched side to side by losing it (sort of giving turn to try to carry it and if you fail in that attempt the other team have the shot).
is nothing confusing unless there's some void i didn't took in account, but imo it keeps the flow this game has and encourage team to move and help each other.
i was thinking on other mode but this took more than enough so nvm.
it'd work fine as there wouldn't be anyone having the bag and camping forever and ruining the game, it'd just take it back for someone else and make everyone able to play the objective.
The Bags would work just as they were flags, you step on them, the console tells x player have the bag, and the console will announce the time left every 10 seconds, and maybe the entire countdown just for the "bag carrier".
and if possible the model would be with the player wearing it instead of the bag floating over his head.
i am still unsure if the bag would be for both teams or just a single bag switched side to side by losing it (sort of giving turn to try to carry it and if you fail in that attempt the other team have the shot).
is nothing confusing unless there's some void i didn't took in account, but imo it keeps the flow this game has and encourage team to move and help each other.
i was thinking on other mode but this took more than enough so nvm.