Hit drops issue?
#8
(13 Feb 12, 08:34PM)CaptainAhab Wrote: What are the benefits of capping FPS?

I won't pretend to fully understand it, but from what I gather the dropped shots are caused by an attempt at frame rate independent firing. This code is apparently not perfectly functional in 1.1.0.4 (although it has been fixed in the next release by all accounts). The flaw/bug/idiosyncrasy is exacerbated by variations in your frame rate. By capping your frame rate you should be able to keep it constant, thereby avoiding the bug and reducing your drop rate.

My story is similar to Vanq's.
/maxfps 0  -> 24% dropped
/maxfps 50 ->  0% dropped

You just need to play around to find your magic number, as it varies for most people.
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Messages In This Thread
Hit drops issue? - by ExodusS - 13 Feb 12, 05:56PM
RE: Hit drops issue? - by MasterKaen - 13 Feb 12, 07:33PM
RE: Hit drops issue? - by CaptainAhab - 13 Feb 12, 08:34PM
RE: Hit drops issue? - by Vanquish - 13 Feb 12, 07:38PM
RE: Hit drops issue? - by ExodusS - 13 Feb 12, 10:09PM
RE: Hit drops issue? - by Nightmare - 13 Feb 12, 07:46PM
RE: Hit drops issue? - by MasterKaen - 13 Feb 12, 08:06PM
RE: Hit drops issue? - by Woolly - 13 Feb 12, 08:46PM
RE: Hit drops issue? - by MasterKaen - 13 Feb 12, 09:11PM
RE: Hit drops issue? - by MasterKaen - 13 Feb 12, 10:38PM
RE: Hit drops issue? - by Ronald_Reagan - 14 Feb 12, 01:31AM
RE: Hit drops issue? - by macm - 14 Feb 12, 02:37AM
RE: Hit drops issue? - by pweaks - 15 Feb 12, 10:52AM