12 Feb 12, 05:47AM
(This post was last modified: 12 Feb 12, 05:56AM by Roflcopter.)
The aG Cup already has very, very fair and robust rules. They're not perfect, but they address many issues AC faces such as
very capably.
The lag stopping rule should only apply when wasting time is not in the interest of the lagged out player. Otherwise they get to benefit from their fault which is patently unfair.
I would go further, and make rules about lag, but the rules would be highly controversial and rather subjective. I'd also like to improve how we play the tiebreaker... instead having it played once each side. I decided not to in the end because AC is casual and I doubt most teams want to replay tiebreakers.
- disconnect abuse (only required to stop if they lag out while you're winning)
- hit-reg issues (fixed servers unless both teams agree otherwise)
- cheaters (6 month ban from date of evidence)
- heavy CTF camping (scoring on flags only)
- deciding a tiebreaker (fair maps known in advance, replayed if tied)
very capably.
The lag stopping rule should only apply when wasting time is not in the interest of the lagged out player. Otherwise they get to benefit from their fault which is patently unfair.
I would go further, and make rules about lag, but the rules would be highly controversial and rather subjective. I'd also like to improve how we play the tiebreaker... instead having it played once each side. I decided not to in the end because AC is casual and I doubt most teams want to replay tiebreakers.