Even tough, indoors or outdoors, day time or night time any light source cast shadows...
I am not flaming you but I'd like maps to be as much good looking as possible and if we find a way to fix individual shadowyaw for mapmodels it can only be a plus.
Sorry for me making it harder for mappers but none can escape evolution, some for sure skip almost every levels and stay gema... erm sorry I meant "prehistoric" but there is a generation within the community that is also looking at exploiting every tricks in the book in order to get top notch maps(*).
As for the playermodel's shadow I was thinking about (again I'm no coder so it's just a suggestion) giving 'it' a sort of shadowaxisdist command that would follow movements according to where in space lights entities are placed but I think I pushing it a little too far, forgive me :(
(*) Doesn't mean it will overthrown ac_douze for that matter. :(
EDIT: Sorry just noticed now some replies been made while I was myself replying, this post was towards Stranz
I am not flaming you but I'd like maps to be as much good looking as possible and if we find a way to fix individual shadowyaw for mapmodels it can only be a plus.
Sorry for me making it harder for mappers but none can escape evolution, some for sure skip almost every levels and stay gema... erm sorry I meant "prehistoric" but there is a generation within the community that is also looking at exploiting every tricks in the book in order to get top notch maps(*).
As for the playermodel's shadow I was thinking about (again I'm no coder so it's just a suggestion) giving 'it' a sort of shadowaxisdist command that would follow movements according to where in space lights entities are placed but I think I pushing it a little too far, forgive me :(
(*) Doesn't mean it will overthrown ac_douze for that matter. :(
EDIT: Sorry just noticed now some replies been made while I was myself replying, this post was towards Stranz