11 Feb 12, 08:25AM
(11 Feb 12, 07:25AM)Felix-The-Ghost Wrote: Afraid I haven't been able to test this in SVN but I'd really like the shadows through solids fixed if at all possible. E.G. In ac_werk's "bridge" or ac_power's "upstairs" you can tell players are walking up there from below by observing their shadows (so you can't be sneaky :/)
(11 Feb 12, 08:09AM)#M|A#Wolf Wrote: AFAIK, that's an engine fault and we can't do much about it.
(11 Feb 12, 08:13AM)Ronald_Reagan Wrote: Wolf is right, those are mapmodels, not "solids".
Feel free to code an alternative, but I doubt it would be easy to do.
I guess the simplest thing to do is to get rid of the playermodel's mdlshadowdist, I don't think it would harm the visual effect in general.