Lt.Gibmeat reporting for duty!
Edit: Okay, a real story. You, a very bitter man, have crashed landed from your chopper. You forgot your name after you bumped your head, and your name tag is ripped up (all there is left is S--F). Stumbling about, you only have a few magazines for your weapon. So you walk and walk until you reach a high wall, with a garage-door like entrance. You go inside and gather ammo. But the Castro Liberation Army notices you and is determined to kill you and anyone who opposes the liberation of Castro. So your precious ammo that you just gathered is wasted, trying to kill those bot--bastards. And when you venture out again to gather more ammo, more enemies come and your ammo is wasted. How long will it last? DUN DUN DUN.
Suddenly you receive a garbled transmission. All that you can make out is "Establish contact...further instructions". So you make your way to ac_power, where you are supposed to collect the power cubes and plug them into the radio so you can contact command. And after fragging about the whole afternoon, the message you receive, is not "Await rescue", rather it is "Find and kill the Makkeron".
Easier said than done, you must first find a map. And deep within the facility of Apollo you find flowtron busily coding on one of the many computers. Standing up to face you he hands you a: SHOWMAP and a SHOWMAPBACKDROPTRANSPARENCY! But the world begins to fade around you and before you can blink it is completely empty. The map check Evil Obrahma implemented kicked in and kicked everybody.
You walk into the lag portal and teleport to ac_amazon, located deep within South America. This is Obrahma's home territory so you must always be on your toes. But inevitably, you win the battle. Obrahma gets kicked in the ass by one of his own traps and is forced to retreat.
Stepping inside another lag portal, you teleport to somewhere in Canada. Shadowed by some stone hills you stand in front of a mine entrance. But you know that this is used as a CLA outpost. Desperately you try to climb over the hills but an invisible force prevents you from doing so. So once again you venture into the mine, fragging and gibbing all. At the end of the tunnel there is a lift, guarded by the a drian. A drian is a very dangerous foe, if ever he shows up.
The mine cart is another lag portal and you teleport to ac_desert. A dry place, you are confronted by random kiwi birds that appear from nowhere. In your desperation, you jump into the well, trying to hide. The kiwi birds follow, but then you remember they cannot fly and are too clumsy to use ladders. So they are trapped in the well. Bravely, you step through the last portal which takes you to the showdown arena.
ac_douze is a scary place. No exit and no entrance. But as soon as you finish off the Makkeron by tricking him into typing a very long taunt and getting AFK kicked, a curious vote is called, with 0 votes. You, being the only one, have the power to pass or fail it. It is an escape route! To an unknown place called "ac_petrolplant". As you spawn, you reach out with your hand and touch the new alien air. You have been to many places but your journey is finally over. You sleep easy knowing that the human race will continue without you -- oh wait that's another ending. In this one, you are hopelessly lost and alone so you try to suicide with a grenade. Painfully, it takes two attempts as you are wearing full armour. To make matters worse, you are unable to change your crosshair as a part of your will. Foiled, by a noob. And the little bits of your remains fall with a surreal slowness to the ground....
Edit: Okay, a real story. You, a very bitter man, have crashed landed from your chopper. You forgot your name after you bumped your head, and your name tag is ripped up (all there is left is S--F). Stumbling about, you only have a few magazines for your weapon. So you walk and walk until you reach a high wall, with a garage-door like entrance. You go inside and gather ammo. But the Castro Liberation Army notices you and is determined to kill you and anyone who opposes the liberation of Castro. So your precious ammo that you just gathered is wasted, trying to kill those bot--bastards. And when you venture out again to gather more ammo, more enemies come and your ammo is wasted. How long will it last? DUN DUN DUN.
Suddenly you receive a garbled transmission. All that you can make out is "Establish contact...further instructions". So you make your way to ac_power, where you are supposed to collect the power cubes and plug them into the radio so you can contact command. And after fragging about the whole afternoon, the message you receive, is not "Await rescue", rather it is "Find and kill the Makkeron".
Easier said than done, you must first find a map. And deep within the facility of Apollo you find flowtron busily coding on one of the many computers. Standing up to face you he hands you a: SHOWMAP and a SHOWMAPBACKDROPTRANSPARENCY! But the world begins to fade around you and before you can blink it is completely empty. The map check Evil Obrahma implemented kicked in and kicked everybody.
You walk into the lag portal and teleport to ac_amazon, located deep within South America. This is Obrahma's home territory so you must always be on your toes. But inevitably, you win the battle. Obrahma gets kicked in the ass by one of his own traps and is forced to retreat.
Stepping inside another lag portal, you teleport to somewhere in Canada. Shadowed by some stone hills you stand in front of a mine entrance. But you know that this is used as a CLA outpost. Desperately you try to climb over the hills but an invisible force prevents you from doing so. So once again you venture into the mine, fragging and gibbing all. At the end of the tunnel there is a lift, guarded by the a drian. A drian is a very dangerous foe, if ever he shows up.
The mine cart is another lag portal and you teleport to ac_desert. A dry place, you are confronted by random kiwi birds that appear from nowhere. In your desperation, you jump into the well, trying to hide. The kiwi birds follow, but then you remember they cannot fly and are too clumsy to use ladders. So they are trapped in the well. Bravely, you step through the last portal which takes you to the showdown arena.
ac_douze is a scary place. No exit and no entrance. But as soon as you finish off the Makkeron by tricking him into typing a very long taunt and getting AFK kicked, a curious vote is called, with 0 votes. You, being the only one, have the power to pass or fail it. It is an escape route! To an unknown place called "ac_petrolplant". As you spawn, you reach out with your hand and touch the new alien air. You have been to many places but your journey is finally over. You sleep easy knowing that the human race will continue without you -- oh wait that's another ending. In this one, you are hopelessly lost and alone so you try to suicide with a grenade. Painfully, it takes two attempts as you are wearing full armour. To make matters worse, you are unable to change your crosshair as a part of your will. Foiled, by a noob. And the little bits of your remains fall with a surreal slowness to the ground....