02 Feb 12, 04:32AM
Hmm...
King of the hill could be done because of the getpos(cn) function but I think maps would have to be made specifically for it because how would you know where the hill is? Also each map would have to be hard-coded into the script because I would have to know exactly what coordinates counted as the "hill".
As for juggernaut It could definitely work. I could make it so that cla can only have one person on it (the juggernaut) and everyone else could be on rvsf. If what you're thinking is the same as what I'm thinking, I would put whoever killed the jug as the jug and whoever is the jug for the longest amount of time at the end of the game wins. I think I'll get started on this.
As for disarming and planting bombs, I have no idea how this would work client side.
King of the hill could be done because of the getpos(cn) function but I think maps would have to be made specifically for it because how would you know where the hill is? Also each map would have to be hard-coded into the script because I would have to know exactly what coordinates counted as the "hill".
As for juggernaut It could definitely work. I could make it so that cla can only have one person on it (the juggernaut) and everyone else could be on rvsf. If what you're thinking is the same as what I'm thinking, I would put whoever killed the jug as the jug and whoever is the jug for the longest amount of time at the end of the game wins. I think I'll get started on this.
As for disarming and planting bombs, I have no idea how this would work client side.