(to Devs) Unique folder for mapmodels textures
#10
(31 Jan 12, 07:36PM).ExodusS* Wrote:
(31 Jan 12, 12:57PM)tempest Wrote:
(31 Jan 12, 12:19PM).ExodusS* Wrote: And what happen to all maps who have a custom .cfg file?
Nothing, why? This stuff happens in the model config.

mapmodel 1 4 0 0 "toca/guardrail2/gr2pole"    // 106    Use guardrail2 with this (Model 68)

Because all files ways are writed in.

If i understand this correctly "toca/guardrail2/gr2pole" only points to the folder that the model is stored in, it doesn't matter if that model is in md2 or md3 format. If the model is in md3 format it will read the tris.md3 and apply the md3.cfg to it (if its in the same folder as the model). The md3.cfg will state where the skin image is loaded from. So any custom cfg will not be affected.

EDIT:

Reading more into i think the md3.cfg file is read first which then reads the tris.md3 and the skin.

md3.cfg
md3load tris.md3
md3skin torre skin2.jpg
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Messages In This Thread
RE: (to Devs) Unique folder for mapmodels textures - by Billybob - 31 Jan 12, 09:04PM