18 Jan 12, 11:15PM
(18 Jan 12, 08:59PM)Mr.Floppy Wrote: I had another think-through and I can't see no problem using one skin for any derivate, as long it's "linked" to a model contained in the official package. In fact, it should become the standard method in order to kill redundants.Needless for me to say that the whole shubbeng was converted based on the latest SVN version, sorry for me bringing up a custom screenie in the discussion.
Just to take up on the example from your very first post in here. You should assing the "official" skin to the barrel mesh and only add the snow texture to your package.
Next I will get in touch with tempest so that he can explain me his trick because as far as I went in fiddling commands in cfg I couldn't avoid "path to the texture is recursive to the location of the md3.cfg" dilemma