Cleaner, it works exactly like tempest wrote. I've just tried. ;)
- edit -
I had another think-through and I can't see no problem using one skin for any derivate, as long it's "linked" to a model contained in the official package. In fact, it should become the standard method in order to kill redundants.
Just to take up on the example from your very first post in here. You should assing the "official" skin to the barrel mesh and only add the snow texture to your package.
- edit -
I had another think-through and I can't see no problem using one skin for any derivate, as long it's "linked" to a model contained in the official package. In fact, it should become the standard method in order to kill redundants.
Just to take up on the example from your very first post in here. You should assing the "official" skin to the barrel mesh and only add the snow texture to your package.