14 Jan 12, 06:48PM
(This post was last modified: 14 Jan 12, 06:48PM by Felix-The-Ghost.)
Roflcopter Wrote:The distribution is square not circular
The bullets group due to use of integer arithmetic instead of floating-point arithmetic
There's as much chance a bullet will spread far at the side as it will spread only slightly
That sounds like the way it should be (assuming they are distributed from the center in a circular pattern)
Devs would be wise to consider your patches
My only idea is to severely reduce spread or remove it entirely and replace it with random horizontal recoil.