AC 1.1.1 Weapon Discussion
#23
Why not add landmines? maybe 5 max, and takes about a second to reload, and only deals 150ish? I know it's random, but it says 1.1.1 weapon discussion. Maybe add different hitboxes for different body parts, such as one for arms and legs, arms slowing camera movement, legs slowing regular movement and lowering jump distance? Maybe just for about 3-5 seconds. Or maybe just lowered damage amounts. It would reward accuracy better. Maybe make the headshots with weapons other than sniper do a little more damage? Maybe add in a bear trap, which is max 3 uses, and you can only place one at a time, or a reload time of 10 seconds which does maybe 15-25 damage, as well as makes a player immobile for about one second, and slows for 2-3 seconds. Maybe also make a vertical distance limit of entities as well, maybe half of the current ones, except for ones that can be place very close together? I think that more variety of weapons would also help the imbalance. For the bear trap, add a choice for nades or bear trap? I have too many ideas, don't I?
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Messages In This Thread
AC 1.1.1 Weapon Discussion - by MerCyKiL - 10 Jan 12, 11:13PM
RE: AC 1.1.1 Weapon Discussion - by V-Man - 10 Jan 12, 11:48PM
RE: AC 1.1.1 Weapon Discussion - by V-Man - 11 Jan 12, 02:06AM
RE: AC 1.1.1 Weapon Discussion - by Link - 11 Jan 12, 02:03AM
RE: AC 1.1.1 Weapon Discussion - by Orynge - 11 Jan 12, 02:12AM
RE: AC 1.1.1 Weapon Discussion - by Link - 14 Jan 12, 06:57AM
RE: AC 1.1.1 Weapon Discussion - by Frogulis - 11 Jan 12, 02:17AM
RE: AC 1.1.1 Weapon Discussion - by ElCrema - 11 Jan 12, 02:29AM
RE: AC 1.1.1 Weapon Discussion - by MerCyKiL - 11 Jan 12, 06:50AM
RE: AC 1.1.1 Weapon Discussion - by MasterKaen - 11 Jan 12, 06:59AM
RE: AC 1.1.1 Weapon Discussion - by Roflcopter - 11 Jan 12, 12:02PM
RE: AC 1.1.1 Weapon Discussion - by Nightmare - 11 Jan 12, 02:22PM
RE: AC 1.1.1 Weapon Discussion - by Vanquish - 11 Jan 12, 04:13PM
RE: AC 1.1.1 Weapon Discussion - by evanzo23 - 11 Jan 12, 08:55PM
RE: AC 1.1.1 Weapon Discussion - by ExodusS - 11 Jan 12, 09:00PM
RE: AC 1.1.1 Weapon Discussion - by MerCyKiL - 11 Jan 12, 09:26PM
RE: AC 1.1.1 Weapon Discussion - by .JK. - 14 Jan 12, 03:36AM
RE: AC 1.1.1 Weapon Discussion - by Mr.OpTic - 14 Jan 12, 08:10PM
RE: AC 1.1.1 Weapon Discussion - by #M|A#Wolf - 14 Jan 12, 03:44AM
RE: AC 1.1.1 Weapon Discussion - by Joe Smith - 14 Jan 12, 03:56AM
RE: AC 1.1.1 Weapon Discussion - by .JK. - 14 Jan 12, 04:24AM
RE: AC 1.1.1 Weapon Discussion - by ExodusS - 14 Jan 12, 12:42PM
RE: AC 1.1.1 Weapon Discussion - by Nightmare - 14 Jan 12, 05:21PM
RE: AC 1.1.1 Weapon Discussion - by #M|A#Wolf - 14 Jan 12, 06:37PM
RE: AC 1.1.1 Weapon Discussion - by tempest - 14 Jan 12, 09:10PM
RE: AC 1.1.1 Weapon Discussion - by tempest - 14 Jan 12, 09:18PM
RE: AC 1.1.1 Weapon Discussion - by .JK. - 15 Jan 12, 01:43AM
RE: AC 1.1.1 Weapon Discussion - by #M|A#Wolf - 15 Jan 12, 04:06AM
RE: AC 1.1.1 Weapon Discussion - by Murmer - 15 Jan 12, 05:53AM
RE: AC 1.1.1 Weapon Discussion - by Cemer - 16 Jan 12, 01:54PM
RE: AC 1.1.1 Weapon Discussion - by MerCyKiL - 16 Jan 12, 07:31AM
RE: AC 1.1.1 Weapon Discussion - by MerCyKiL - 17 Jan 12, 04:07AM
RE: AC 1.1.1 Weapon Discussion - by #M|A#Wolf - 17 Jan 12, 05:05AM
RE: AC 1.1.1 Weapon Discussion - by MasterKaen - 17 Jan 12, 05:16AM
RE: AC 1.1.1 Weapon Discussion - by MerCyKiL - 17 Jan 12, 05:40AM
RE: AC 1.1.1 Weapon Discussion - by DarKnoT - 17 Jan 12, 02:55PM
RE: AC 1.1.1 Weapon Discussion - by tempest - 17 Jan 12, 03:38PM