(10 Jan 12, 11:13PM)MerCyKiL Wrote: 3. Lower recoil on ARs To those AR regulars who took offense to the previous suggestion, I think that a good counter would be to take away a small amount recoil for better shooting. I'm not saying it should be as steady as the smg. Not even half that. But AR'ing and sniping would be nearly equal alternatives if both suggestions were to take place, making game play more even and basically turn the game into this: a game dependent almost entirely on teamwork and tactical skills.Why the heck would you even want to reduce the AR's recoil??? I thought we were trying to make the AR a tad weaker, not stronger.
From my point of view the game shouldn't entirely be teamwork and tactical skills, but also the guns should be made in a way that they must be mastered if you want it to be useful, like 1.1's sniper or 1.0.4's smg.
Other games like CoD don't need such mastering with the weapons for the very reason that there are quite many options of guns to use, unlike AC which has only 5 weapons and instead of making them all just easy to use they should be made for the player to actually train and work his/her ass if he wants to be useful.