14 Jan 12, 03:36AM
I would say don't change the carbine. If you make it faster, it would become the next noobcannon. I would say that the carbine may even be OVER powered, as two shots with carbine vs. two shots with sniper, the carbine wins. You need to remember that it takes a couple scroll clicks to get to the sniper from the pistol if you have nades. The carbine would beat the sniper easily if using only main weapons. It would beat the shotgun at medium range, as well as the AR and SMG, if you take spread and recoil into consideration. I honestly like to use the carbine with V-Man's smoothzoom script instead of the sniper, which is just as effective for my skill level. It might not give me as much zoom, but it still works well. I think that the pistol, even though a secondary weapon, should have it's damage bumped up, rather than bump up the damage on the sniper, or meet in the middle and bump the sniper a little bit, and the pistol a little bit. The shotgun should maybe deal 95 so as to still be a beginner friendly weapon, and to possibly get rid of it as being a noobcannon. To sum it up: don't shorten carbine reload time, slightly raise pistol and sniper, lower noobcannon to 95. Did I just call the shotty a noobcannon subconsciously?