MapModel: SpaceShip [WIP]
#5
Since it's on Blender I'll let a_slow_old_man answer to that but indeed from what I can see on the screenshot even if a lot of them can be welded together it you will end up with a huge amount of vertices.

The challenge with modelling in AC is to keep vertex/poly as low as possible and I mean very low.
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Messages In This Thread
MapModel: SpaceShip [WIP] - by Murmer - 13 Jan 12, 01:09AM
RE: MapModel: SpaceShip [WIP] - by Murmer - 13 Jan 12, 01:17AM
RE: MapModel: SpaceShip [WIP] - by Orynge - 13 Jan 12, 09:45AM
RE: MapModel: SpaceShip [WIP] - by Cleaner - 13 Jan 12, 11:31AM
RE: MapModel: SpaceShip [WIP] - by MykeGregory - 13 Jan 12, 02:21PM
RE: MapModel: SpaceShip [WIP] - by Mr.Floppy - 13 Jan 12, 05:33PM
RE: MapModel: SpaceShip [WIP] - by tempest - 13 Jan 12, 06:12PM
RE: MapModel: SpaceShip [WIP] - by Mr.Floppy - 13 Jan 12, 06:42PM