(Mapmodels) See-though broken brick window
#8
Cleaner, have a look at this: testmodel.zip

Sure, this does require quite some time to adjust the skin right, but it for sure is way cheaper on polys and there won't be z-fighting. Though, it looks a little weird on MS3D and I haven't tested it ingame.

Would be nice if somebody will post an ingame-screeny, if he does test the thing. Thanks in advance!

- edit -

One more thing to be added to the technique used on my example model above. It most likely won't work well with advanced light/shadow-systems as it's not a "homogenous" mesh, but two seperate meshes stuck one inanother. Thanks to cube engine's rather simple lighting system it won't be a problem at all. Either enable or disable vertexlighting on the md.cfg, depending on the size of the model and it should be just fine.

By the way, I guess the problem with your "multilayer" technique isn't the z-fighting, but the need to render that texture 96 times in that spot. At least that makes more sense then the z-fighting theory. Maybe it's the both of those.
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Messages In This Thread
RE: (Mapmodels) See-though broken brick window - by Mr.Floppy - 12 Jan 12, 08:52PM