AC 1.1.1 Weapon Discussion
#17
(10 Jan 12, 11:13PM)MerCyKiL Wrote: So the new version of AC 1.1.1 is coming out shortly and if there is still time to change it slightly, I have a couple ideas that I think would help the game.

1. Reduce power of shotgun slightly. There would be no such thing as a "splatter". The max damage received would be 90 hp. Reasonable because it stops complaining from non-shotgun users about instant deaths, but also does not stir an up-cry from others who use the shotgun as their primary weapon.

Now this is just my take, but if you are capable of walking up to a player within a certain range, say two or three cubes, you should be able to get a splatter. The shotgun could take a slight decrease in power yes, but it should be able to compete with other guns that have a faster reload time.

(10 Jan 12, 11:13PM)MerCyKiL Wrote: 2. Make sniper damage 85 or 90 Other more skilled players have complained that sniping combo (1 shot sniper, two pistol) is still not fast enough to be competitive with their enemy's AR skills.

I would be game for the one shot sniper, one shot pistol to come back, but the idea of having the sniper at 90 while decreasing the power of everything else is a little out of balance :P

(10 Jan 12, 11:13PM)MerCyKiL Wrote: 3. Lower recoil on ARs To those AR regulars who took offense to the previous suggestion, I think that a good counter would be to take away a small amount recoil for better shooting. I'm not saying it should be as steady as the smg. Not even half that. But AR'ing and sniping would be nearly equal alternatives if both suggestions were to take place, making game play more even and basically turn the game into this: a game dependent almost entirely on teamwork and tactical skills.

F1


(10 Jan 12, 11:13PM)MerCyKiL Wrote: 5. Increase Carbine firing rate It may seems that the carbine is the odd weapon out. Even in this current version, the carbine is one of the least desirable choices for a primary, although B} puts in a nice effort to keep it in use ;). Currently, the firing rate of the Carbine stands at 720 milliseconds. I think if it was dropped down to 500, it would be a more competitive weapon.

Now, the carbine fires pretty rapidly in my book for the damage it does and the range it can do it at. Any increase would practically make it automatic.


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Messages In This Thread
AC 1.1.1 Weapon Discussion - by MerCyKiL - 10 Jan 12, 11:13PM
RE: AC 1.1.1 Weapon Discussion - by V-Man - 10 Jan 12, 11:48PM
RE: AC 1.1.1 Weapon Discussion - by V-Man - 11 Jan 12, 02:06AM
RE: AC 1.1.1 Weapon Discussion - by Link - 11 Jan 12, 02:03AM
RE: AC 1.1.1 Weapon Discussion - by Orynge - 11 Jan 12, 02:12AM
RE: AC 1.1.1 Weapon Discussion - by Link - 14 Jan 12, 06:57AM
RE: AC 1.1.1 Weapon Discussion - by Frogulis - 11 Jan 12, 02:17AM
RE: AC 1.1.1 Weapon Discussion - by ElCrema - 11 Jan 12, 02:29AM
RE: AC 1.1.1 Weapon Discussion - by MerCyKiL - 11 Jan 12, 06:50AM
RE: AC 1.1.1 Weapon Discussion - by MasterKaen - 11 Jan 12, 06:59AM
RE: AC 1.1.1 Weapon Discussion - by Roflcopter - 11 Jan 12, 12:02PM
RE: AC 1.1.1 Weapon Discussion - by Nightmare - 11 Jan 12, 02:22PM
RE: AC 1.1.1 Weapon Discussion - by Vanquish - 11 Jan 12, 04:13PM
RE: AC 1.1.1 Weapon Discussion - by evanzo23 - 11 Jan 12, 08:55PM
RE: AC 1.1.1 Weapon Discussion - by ExodusS - 11 Jan 12, 09:00PM
RE: AC 1.1.1 Weapon Discussion - by MerCyKiL - 11 Jan 12, 09:26PM
RE: AC 1.1.1 Weapon Discussion - by .JK. - 14 Jan 12, 03:36AM
RE: AC 1.1.1 Weapon Discussion - by Mr.OpTic - 14 Jan 12, 08:10PM
RE: AC 1.1.1 Weapon Discussion - by #M|A#Wolf - 14 Jan 12, 03:44AM
RE: AC 1.1.1 Weapon Discussion - by Joe Smith - 14 Jan 12, 03:56AM
RE: AC 1.1.1 Weapon Discussion - by .JK. - 14 Jan 12, 04:24AM
RE: AC 1.1.1 Weapon Discussion - by ExodusS - 14 Jan 12, 12:42PM
RE: AC 1.1.1 Weapon Discussion - by Nightmare - 14 Jan 12, 05:21PM
RE: AC 1.1.1 Weapon Discussion - by #M|A#Wolf - 14 Jan 12, 06:37PM
RE: AC 1.1.1 Weapon Discussion - by tempest - 14 Jan 12, 09:10PM
RE: AC 1.1.1 Weapon Discussion - by tempest - 14 Jan 12, 09:18PM
RE: AC 1.1.1 Weapon Discussion - by .JK. - 15 Jan 12, 01:43AM
RE: AC 1.1.1 Weapon Discussion - by #M|A#Wolf - 15 Jan 12, 04:06AM
RE: AC 1.1.1 Weapon Discussion - by Murmer - 15 Jan 12, 05:53AM
RE: AC 1.1.1 Weapon Discussion - by Cemer - 16 Jan 12, 01:54PM
RE: AC 1.1.1 Weapon Discussion - by MerCyKiL - 16 Jan 12, 07:31AM
RE: AC 1.1.1 Weapon Discussion - by MerCyKiL - 17 Jan 12, 04:07AM
RE: AC 1.1.1 Weapon Discussion - by #M|A#Wolf - 17 Jan 12, 05:05AM
RE: AC 1.1.1 Weapon Discussion - by MasterKaen - 17 Jan 12, 05:16AM
RE: AC 1.1.1 Weapon Discussion - by MerCyKiL - 17 Jan 12, 05:40AM
RE: AC 1.1.1 Weapon Discussion - by DarKnoT - 17 Jan 12, 02:55PM
RE: AC 1.1.1 Weapon Discussion - by tempest - 17 Jan 12, 03:38PM