11 Jan 12, 08:55PM
(10 Jan 12, 11:13PM)MerCyKiL Wrote: So the new version of AC 1.1.1 is coming out shortly and if there is still time to change it slightly, I have a couple ideas that I think would help the game.
1. Reduce power of shotgun slightly. There would be no such thing as a "splatter". The max damage received would be 90 hp. Reasonable because it stops complaining from non-shotgun users about instant deaths, but also does not stir an up-cry from others who use the shotgun as their primary weapon.
Now this is just my take, but if you are capable of walking up to a player within a certain range, say two or three cubes, you should be able to get a splatter. The shotgun could take a slight decrease in power yes, but it should be able to compete with other guns that have a faster reload time.
(10 Jan 12, 11:13PM)MerCyKiL Wrote: 2. Make sniper damage 85 or 90 Other more skilled players have complained that sniping combo (1 shot sniper, two pistol) is still not fast enough to be competitive with their enemy's AR skills.
I would be game for the one shot sniper, one shot pistol to come back, but the idea of having the sniper at 90 while decreasing the power of everything else is a little out of balance :P
(10 Jan 12, 11:13PM)MerCyKiL Wrote: 3. Lower recoil on ARs To those AR regulars who took offense to the previous suggestion, I think that a good counter would be to take away a small amount recoil for better shooting. I'm not saying it should be as steady as the smg. Not even half that. But AR'ing and sniping would be nearly equal alternatives if both suggestions were to take place, making game play more even and basically turn the game into this: a game dependent almost entirely on teamwork and tactical skills.
F1
(10 Jan 12, 11:13PM)MerCyKiL Wrote: 5. Increase Carbine firing rate It may seems that the carbine is the odd weapon out. Even in this current version, the carbine is one of the least desirable choices for a primary, although B} puts in a nice effort to keep it in use ;). Currently, the firing rate of the Carbine stands at 720 milliseconds. I think if it was dropped down to 500, it would be a more competitive weapon.
Now, the carbine fires pretty rapidly in my book for the damage it does and the range it can do it at. Any increase would practically make it automatic.