09 Aug 10, 05:34PM
the only thing that confuses me is the different values taken by the Klevar. but I assumed that the values should vary with the amount of armor. but the difference between 25-50 is unnoticed.
but even so the values are crucial. 100/100 can be equipped to endure the total damage received by a grenade. one side can look good, but this is subjective. If you are in the opposite case will not understand how he can stay alive, and obviously the reaction is because there is little logic.
the fact that there is more armor also attracts players who have intention to survive a gunfight (though perhaps the opponent is something more precise when shooting), and in modes where there are flags, people who are interested in the flag most of all be affected. As someone has said this can be used to handle tactical, but the obligation of having to make armor even if you need a player to be able to kill another that maybe is better dressed I personally find little tactical, simply because the skill is no longer a determining factor, but the amount of armor you wear (and if you had nade campers / spammers, now there are armor whores).
I can understand the annoyance of the snipers on the 3 levels (4, without the relevant value) of the armor, they have lost effectiveness. and players who had the habit of using as a main weapon smg had the confidence to shoot down an enemy with 7-8 shots (100/100/75 takes 11 shots now.) AR clearly has improved (100/100 7 shots if I'm not wrong) but also has generated conflict with the difference between a gun and another.
the changes are quite visible and is not expected to have bad reviews about the new additions that clash with the old values that do not significantly affect the best weapons in the version 1.0.4.
in my opinion there are notable changes and others who move others to negative values, also the wide range of values in the armor so much as the distribution of armor taken much prominence being only a small part of the game. can not tell the players who had the almost unique ability to aim of those who have been only surviving a shootout with a lot of armor. in fact the changes are many and is hard to feel used to them, so cant blame others for their feelings, changes are tough and i'd be an hypocrit ignoring them.
but even so the values are crucial. 100/100 can be equipped to endure the total damage received by a grenade. one side can look good, but this is subjective. If you are in the opposite case will not understand how he can stay alive, and obviously the reaction is because there is little logic.
the fact that there is more armor also attracts players who have intention to survive a gunfight (though perhaps the opponent is something more precise when shooting), and in modes where there are flags, people who are interested in the flag most of all be affected. As someone has said this can be used to handle tactical, but the obligation of having to make armor even if you need a player to be able to kill another that maybe is better dressed I personally find little tactical, simply because the skill is no longer a determining factor, but the amount of armor you wear (and if you had nade campers / spammers, now there are armor whores).
I can understand the annoyance of the snipers on the 3 levels (4, without the relevant value) of the armor, they have lost effectiveness. and players who had the habit of using as a main weapon smg had the confidence to shoot down an enemy with 7-8 shots (100/100/75 takes 11 shots now.) AR clearly has improved (100/100 7 shots if I'm not wrong) but also has generated conflict with the difference between a gun and another.
the changes are quite visible and is not expected to have bad reviews about the new additions that clash with the old values that do not significantly affect the best weapons in the version 1.0.4.
in my opinion there are notable changes and others who move others to negative values, also the wide range of values in the armor so much as the distribution of armor taken much prominence being only a small part of the game. can not tell the players who had the almost unique ability to aim of those who have been only surviving a shootout with a lot of armor. in fact the changes are many and is hard to feel used to them, so cant blame others for their feelings, changes are tough and i'd be an hypocrit ignoring them.