10 Jan 12, 11:13PM
So the new version of AC 1.1.1 is coming out shortly and if there is still time to change it slightly, I have a couple ideas that I think would help the game.
1. Reduce power of shotgun slightly. There would be no such thing as a "splatter". The max damage received would be 90 hp. Reasonable because it stops complaining from non-shotgun users about instant deaths, but also does not stir an up-cry from others who use the shotgun as their primary weapon.
2. Make sniper damage 85 or 90 Other more skilled players have complained that sniping combo (1 shot sniper, two pistol) is still not fast enough to be competitive with their enemy's AR skills.
3. Lower recoil on ARs To those AR regulars who took offense to the previous suggestion, I think that a good counter would be to take away a small amount recoil for better shooting. I'm not saying it should be as steady as the smg. Not even half that. But AR'ing and sniping would be nearly equal alternatives if both suggestions were to take place, making game play more even and basically turn the game into this: a game dependent almost entirely on teamwork and tactical skills.
4. Make smg damage 18 This would simply be to keep up with the improvements in the AR and sniper rifle. The recoil would be the same. The cartridge size would be the same. Just one less shot needed, therefore still being an equal to the other weapons.
5. Increase Carbine firing rate It may seems that the carbine is the odd weapon out. Even in this current version, the carbine is one of the least desirable choices for a primary, although B} puts in a nice effort to keep it in use ;). Currently, the firing rate of the Carbine stands at 720 milliseconds. I think if it was dropped down to 500, it would be a more competitive weapon.
I know that the new version will be out very very shortly. Idk maybe its already out. I haven't been paying attention to the forums...Anyways...just some suggestions. If this wasn't done in the new version and it's already released, maybe in the next version? Thoughts and comments welcome
1. Reduce power of shotgun slightly. There would be no such thing as a "splatter". The max damage received would be 90 hp. Reasonable because it stops complaining from non-shotgun users about instant deaths, but also does not stir an up-cry from others who use the shotgun as their primary weapon.
2. Make sniper damage 85 or 90 Other more skilled players have complained that sniping combo (1 shot sniper, two pistol) is still not fast enough to be competitive with their enemy's AR skills.
3. Lower recoil on ARs To those AR regulars who took offense to the previous suggestion, I think that a good counter would be to take away a small amount recoil for better shooting. I'm not saying it should be as steady as the smg. Not even half that. But AR'ing and sniping would be nearly equal alternatives if both suggestions were to take place, making game play more even and basically turn the game into this: a game dependent almost entirely on teamwork and tactical skills.
4. Make smg damage 18 This would simply be to keep up with the improvements in the AR and sniper rifle. The recoil would be the same. The cartridge size would be the same. Just one less shot needed, therefore still being an equal to the other weapons.
5. Increase Carbine firing rate It may seems that the carbine is the odd weapon out. Even in this current version, the carbine is one of the least desirable choices for a primary, although B} puts in a nice effort to keep it in use ;). Currently, the firing rate of the Carbine stands at 720 milliseconds. I think if it was dropped down to 500, it would be a more competitive weapon.
I know that the new version will be out very very shortly. Idk maybe its already out. I haven't been paying attention to the forums...Anyways...just some suggestions. If this wasn't done in the new version and it's already released, maybe in the next version? Thoughts and comments welcome