[tldr;]Grenade Launcher
#9
Wow, I can't believe I didn't think of it as a pickup :o

That'd be really neat! Maps would have two pickup weapons (not just akimbo)

|BC|Wolf Wrote:grenade launchers are too unrealistic and don't fit in this game ever since it was mentioned
Not sure what you mean by unrealistic... (other than converting the hand-grenades to rounds)

[Image: model_519_aaa.jpg]
This looks nice, almost AC-ish.

Frogulis Wrote:They might then proceed to kill three teammates at once, in their inexperienced confusion, and get kicked.
There are a lot of conditions that would have to be satisfied there for that to happen, and it'd be rather infrequent :P (Even with a larger area-of-effect I think)

Even if they did get kicked in such a worst-cased scenario, I think that'd be cool (Can't tell you how many times since I started playing AC (2+ years ago) I'd headshot a teammate accidentally and sorta grinned [even the victim usually "lol'd"]) -- the auto-kick makes it even better cause you don't know why you disconnected, then you see "kicked for teamkilling" or similar.

Ronald_Reagan Wrote:What about a gun that just shoots an explosive round?
It wouldn't have that "unique" feel compared to the others I think, in spite of, or perhaps because of the weapon using specialized ammo (whereas other weapons in AC use standard ammo)

Frogulis Wrote:Games with several grenade launchers per team. This doesn't need a whole lot of explanation.
I don't think a lot of people would attempt that for strategy more than novelty. They'd all be sharing the same ammo, have the same low area of effect/rate of fire, and still have the friendly fire/suicide risk.

append: Don't know how many of you are familiar with Super Smash Brothers, but that'd be like Snake's final smash -- drop grenade launcher after all rounds are gone or after set time, whichever came first (could be low usage time, pick-up have long spawn delay)

I think I like the idea of it being a pick-up the most (though I don't know if I'd have it replace your primary/secondary/override all weapons until expired)

Akimbo would still be the only pickup reloadable with an existing ammo type capable with long-range and it could have a longer usage time than the grenade launcher.

(I'm already fantasizing a 2 akimbo VS 1 grenade launcher) :P
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Messages In This Thread
[tldr;]Grenade Launcher - by Felix-The-Ghost - 10 Jan 12, 02:46AM
RE: [tldr;]Grenade Launcher - by Lantry - 10 Jan 12, 02:49AM
RE: [tldr;]Grenade Launcher - by #M|A#Wolf - 10 Jan 12, 05:29AM
RE: [tldr;]Grenade Launcher - by Frogulis - 10 Jan 12, 06:11AM
RE: [tldr;]Grenade Launcher - by Ronald_Reagan - 10 Jan 12, 06:49AM
RE: [tldr;]Grenade Launcher - by Nightmare - 10 Jan 12, 08:28AM
RE: [tldr;]Grenade Launcher - by DES|Anderson - 10 Jan 12, 08:56AM
RE: [tldr;]Grenade Launcher - by Nightmare - 10 Jan 12, 09:29AM
RE: [tldr;]Grenade Launcher - by Felix-The-Ghost - 10 Jan 12, 09:47AM
RE: [tldr;]Grenade Launcher - by MykeGregory - 10 Jan 12, 12:59PM
RE: [tldr;]Grenade Launcher - by SKB - 10 Jan 12, 01:23PM
RE: [tldr;]Grenade Launcher - by V-Man - 10 Jan 12, 07:39PM
RE: [tldr;]Grenade Launcher - by Zarjio - 10 Jan 12, 07:55PM
RE: [tldr;]Grenade Launcher - by al3rt - 10 Jan 12, 09:11PM
RE: [tldr;]Grenade Launcher - by DES|Anderson - 10 Jan 12, 09:21PM
RE: [tldr;]Grenade Launcher - by X-Ray_Dog - 10 Jan 12, 09:29PM
RE: [tldr;]Grenade Launcher - by V-Man - 10 Jan 12, 11:50PM
RE: [tldr;]Grenade Launcher - by Ronald_Reagan - 11 Jan 12, 02:31AM
RE: [tldr;]Grenade Launcher - by Ronald_Reagan - 11 Jan 12, 03:39AM
RE: [tldr;]Grenade Launcher - by V-Man - 11 Jan 12, 04:41AM