[tldr;]Grenade Launcher
#7
I like the idea but i would want to see the weopon as a pick up not a primary. You could pick up a nade launcher with a couple of rounds, same attributtes as Felix said it would be awesome and stop the newbie problem as they would have to fight to get it first!

Also it would leave the balance in the hands of the mappers, if it doesnt work dont include it in maps.
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Messages In This Thread
[tldr;]Grenade Launcher - by Felix-The-Ghost - 10 Jan 12, 02:46AM
RE: [tldr;]Grenade Launcher - by Lantry - 10 Jan 12, 02:49AM
RE: [tldr;]Grenade Launcher - by #M|A#Wolf - 10 Jan 12, 05:29AM
RE: [tldr;]Grenade Launcher - by Frogulis - 10 Jan 12, 06:11AM
RE: [tldr;]Grenade Launcher - by Ronald_Reagan - 10 Jan 12, 06:49AM
RE: [tldr;]Grenade Launcher - by Nightmare - 10 Jan 12, 08:28AM
RE: [tldr;]Grenade Launcher - by DES|Anderson - 10 Jan 12, 08:56AM
RE: [tldr;]Grenade Launcher - by Nightmare - 10 Jan 12, 09:29AM
RE: [tldr;]Grenade Launcher - by MykeGregory - 10 Jan 12, 12:59PM
RE: [tldr;]Grenade Launcher - by SKB - 10 Jan 12, 01:23PM
RE: [tldr;]Grenade Launcher - by V-Man - 10 Jan 12, 07:39PM
RE: [tldr;]Grenade Launcher - by Zarjio - 10 Jan 12, 07:55PM
RE: [tldr;]Grenade Launcher - by al3rt - 10 Jan 12, 09:11PM
RE: [tldr;]Grenade Launcher - by DES|Anderson - 10 Jan 12, 09:21PM
RE: [tldr;]Grenade Launcher - by X-Ray_Dog - 10 Jan 12, 09:29PM
RE: [tldr;]Grenade Launcher - by V-Man - 10 Jan 12, 11:50PM
RE: [tldr;]Grenade Launcher - by Ronald_Reagan - 11 Jan 12, 02:31AM
RE: [tldr;]Grenade Launcher - by Ronald_Reagan - 11 Jan 12, 03:39AM
RE: [tldr;]Grenade Launcher - by V-Man - 11 Jan 12, 04:41AM