[tldr;]Grenade Launcher
#6
I'll always support more weapons in AC, as long as they are balanced. <3
I've heard the argument of "the carbine was new and it ruined all the balance magically despite nobody using it."
so...speed simulation here.

1) re-balance(being done now) 2) throw in combat pistol 3) oh no unbalanced new weapon ohemgee lets redo everything. This process despite three steps is estimated to take...4 years.

1) throw in grenade launcher/combat pistol/wizard who can shoot fireballs/caveman who throws rocks. 2) listen to community so they don't rage and make a 'pro' mod to kill AC....and re-balance ftw.

2 steps > 3 steps & gives AC wizards.

Thanks given by:


Messages In This Thread
[tldr;]Grenade Launcher - by Felix-The-Ghost - 10 Jan 12, 02:46AM
RE: [tldr;]Grenade Launcher - by Lantry - 10 Jan 12, 02:49AM
RE: [tldr;]Grenade Launcher - by #M|A#Wolf - 10 Jan 12, 05:29AM
RE: [tldr;]Grenade Launcher - by Frogulis - 10 Jan 12, 06:11AM
RE: [tldr;]Grenade Launcher - by Ronald_Reagan - 10 Jan 12, 06:49AM
RE: [tldr;]Grenade Launcher - by Nightmare - 10 Jan 12, 08:28AM
RE: [tldr;]Grenade Launcher - by DES|Anderson - 10 Jan 12, 08:56AM
RE: [tldr;]Grenade Launcher - by Nightmare - 10 Jan 12, 09:29AM
RE: [tldr;]Grenade Launcher - by MykeGregory - 10 Jan 12, 12:59PM
RE: [tldr;]Grenade Launcher - by SKB - 10 Jan 12, 01:23PM
RE: [tldr;]Grenade Launcher - by V-Man - 10 Jan 12, 07:39PM
RE: [tldr;]Grenade Launcher - by Zarjio - 10 Jan 12, 07:55PM
RE: [tldr;]Grenade Launcher - by al3rt - 10 Jan 12, 09:11PM
RE: [tldr;]Grenade Launcher - by DES|Anderson - 10 Jan 12, 09:21PM
RE: [tldr;]Grenade Launcher - by X-Ray_Dog - 10 Jan 12, 09:29PM
RE: [tldr;]Grenade Launcher - by V-Man - 10 Jan 12, 11:50PM
RE: [tldr;]Grenade Launcher - by Ronald_Reagan - 11 Jan 12, 02:31AM
RE: [tldr;]Grenade Launcher - by Ronald_Reagan - 11 Jan 12, 03:39AM
RE: [tldr;]Grenade Launcher - by V-Man - 11 Jan 12, 04:41AM