10 Jan 12, 02:46AM 
		
	
	
		I guess this thread would belong here -- I'm looking for more opinions than I would likely gather posting as a "casual idea" in the ideas thread.
I'm intrigued by the thought of having a grenade launcher as a primary weapon (I am aware there is a mod)
For people automatically going into the "overpowered" mindset, consider the following attributes I would consider weaknesses for such a weapon in the AC engine:
Now, why I think it'd be cool:
Caveats:
Right off, I don't really see this happening, but I think it'd be a fun weapon to use, though I really don't know what behavior would be programmed.
I made this thread for intelligent discussion... please no "tldr:" or "F2" :x
*perhaps unrealistic, but you know, AC
	
	
	
I'm intrigued by the thought of having a grenade launcher as a primary weapon (I am aware there is a mod)
For people automatically going into the "overpowered" mindset, consider the following attributes I would consider weaknesses for such a weapon in the AC engine:
- It would be your primary, meaning no long range projectiles but your pistol
 
- It would use the same hand grenades* that you'd otherwise throw
 
- Incredibly long reload time, possibly long delay between fires- You would be overwhelmed by people with faster weapons
 
 
- You would be overwhelmed by people with faster weapons
- Grenade kills count as frags, point wise- This means sniper is still long-range king
 
 
- This means sniper is still long-range king
- Grenades have a small area-of-effect in AC- With the low rate of fire, you wouldn't be able to attack enemies, if the are spread out, very quickly without switching to your pistol
 
 
- With the low rate of fire, you wouldn't be able to attack enemies, if the are spread out, very quickly without switching to your pistol
- Possibility for friendly fire limits blind-fire in team modes- It would also uniquely be the only primary you could kill yourself with
 
- Would mean dangerous to use in cramped areas
 
 
- It would also uniquely be the only primary you could kill yourself with
- No reticule
 
Now, why I think it'd be cool:
- It's a unique weapon from other primaries
 
- Shoot grenades that travel fast and far(ther)
 
- Bounce grenades of walls?
 
- Blow up on impact with enemies? (not after bounce)
 
Caveats:
- I'm not sure in our active developers' collective ability to make this possible easily- Calculating when to bounce of walls/heightfields (I think optimally it wouldn't if you shot directly at the wall instead of an angle (to shoot into rooms)
 
- model/animation(s)/sound(s)
 
- Not sure about toggling behavior or choosing between one of the following:- Grenades detonate instantly on surfaces -- would be weird on the skymap :P
 
- Grenades bounce of surfaces
 
- Grenades don't detonate until user commands (or other explosions)
 
 
- Grenades detonate instantly on surfaces -- would be weird on the skymap :P
 
- Calculating when to bounce of walls/heightfields (I think optimally it wouldn't if you shot directly at the wall instead of an angle (to shoot into rooms)
- No existing map has been designed with this possible weapon in mind
 
- There would be the potential for rage debates regarding stats/behavior (much like the shotgun)
 
Right off, I don't really see this happening, but I think it'd be a fun weapon to use, though I really don't know what behavior would be programmed.
I made this thread for intelligent discussion... please no "tldr:" or "F2" :x
*perhaps unrealistic, but you know, AC

 
 

