[tldr;]Grenade Launcher
#1
I guess this thread would belong here -- I'm looking for more opinions than I would likely gather posting as a "casual idea" in the ideas thread.

I'm intrigued by the thought of having a grenade launcher as a primary weapon (I am aware there is a mod)

For people automatically going into the "overpowered" mindset, consider the following attributes I would consider weaknesses for such a weapon in the AC engine:
  • It would be your primary, meaning no long range projectiles but your pistol
  • It would use the same hand grenades* that you'd otherwise throw
  • Incredibly long reload time, possibly long delay between fires
    • You would be overwhelmed by people with faster weapons
  • Grenade kills count as frags, point wise
    • This means sniper is still long-range king
  • Grenades have a small area-of-effect in AC
    • With the low rate of fire, you wouldn't be able to attack enemies, if the are spread out, very quickly without switching to your pistol
  • Possibility for friendly fire limits blind-fire in team modes
    • It would also uniquely be the only primary you could kill yourself with
    • Would mean dangerous to use in cramped areas
  • No reticule

Now, why I think it'd be cool:
  • It's a unique weapon from other primaries
  • Shoot grenades that travel fast and far(ther)
  • Bounce grenades of walls?
  • Blow up on impact with enemies? (not after bounce)

Caveats:
  • I'm not sure in our active developers' collective ability to make this possible easily
    • Calculating when to bounce of walls/heightfields (I think optimally it wouldn't if you shot directly at the wall instead of an angle (to shoot into rooms)
    • model/animation(s)/sound(s)
    • Not sure about toggling behavior or choosing between one of the following:
      • Grenades detonate instantly on surfaces -- would be weird on the skymap :P
      • Grenades bounce of surfaces
      • Grenades don't detonate until user commands (or other explosions)
  • No existing map has been designed with this possible weapon in mind
  • There would be the potential for rage debates regarding stats/behavior (much like the shotgun)

Right off, I don't really see this happening, but I think it'd be a fun weapon to use, though I really don't know what behavior would be programmed.

I made this thread for intelligent discussion... please no "tldr:" or "F2" :x

*perhaps unrealistic, but you know, AC
Thanks given by:


Messages In This Thread
[tldr;]Grenade Launcher - by Felix-The-Ghost - 10 Jan 12, 02:46AM
RE: [tldr;]Grenade Launcher - by Lantry - 10 Jan 12, 02:49AM
RE: [tldr;]Grenade Launcher - by #M|A#Wolf - 10 Jan 12, 05:29AM
RE: [tldr;]Grenade Launcher - by Frogulis - 10 Jan 12, 06:11AM
RE: [tldr;]Grenade Launcher - by Ronald_Reagan - 10 Jan 12, 06:49AM
RE: [tldr;]Grenade Launcher - by Nightmare - 10 Jan 12, 08:28AM
RE: [tldr;]Grenade Launcher - by DES|Anderson - 10 Jan 12, 08:56AM
RE: [tldr;]Grenade Launcher - by Nightmare - 10 Jan 12, 09:29AM
RE: [tldr;]Grenade Launcher - by MykeGregory - 10 Jan 12, 12:59PM
RE: [tldr;]Grenade Launcher - by SKB - 10 Jan 12, 01:23PM
RE: [tldr;]Grenade Launcher - by V-Man - 10 Jan 12, 07:39PM
RE: [tldr;]Grenade Launcher - by Zarjio - 10 Jan 12, 07:55PM
RE: [tldr;]Grenade Launcher - by al3rt - 10 Jan 12, 09:11PM
RE: [tldr;]Grenade Launcher - by DES|Anderson - 10 Jan 12, 09:21PM
RE: [tldr;]Grenade Launcher - by X-Ray_Dog - 10 Jan 12, 09:29PM
RE: [tldr;]Grenade Launcher - by V-Man - 10 Jan 12, 11:50PM
RE: [tldr;]Grenade Launcher - by Ronald_Reagan - 11 Jan 12, 02:31AM
RE: [tldr;]Grenade Launcher - by Ronald_Reagan - 11 Jan 12, 03:39AM
RE: [tldr;]Grenade Launcher - by V-Man - 11 Jan 12, 04:41AM