SVN mapping
#10
I honestly don't see what the problem is here. The editing mode got some much needed improvements to how you can move, and you can still check if an area can fit a crouching player by toggling out of editmode. However, it wouldn't be hard to fix exodus' problem either, simply change where it checks for editmode.
[cubescript]
bind "LSHIFT" [if $editing [ down ] [ crouch ] ]
bind "SPACE" [if $editing [ up ] [ jump ] ]
[/cubescript]
so that exodus (and anyone else) can take out the check for editmode if they wish and use the old style editmode crouch.
Thanks given by:


Messages In This Thread
SVN mapping - by ExodusS - 09 Jan 12, 01:23PM
RE: SVN mapping - by Felix-The-Ghost - 09 Jan 12, 01:39PM
RE: SVN mapping - by ExodusS - 09 Jan 12, 06:42PM
RE: SVN mapping - by Felix-The-Ghost - 09 Jan 12, 07:52PM
RE: SVN mapping - by V-Man - 09 Jan 12, 09:24PM
RE: SVN mapping - by ExodusS - 09 Jan 12, 09:54PM
RE: SVN mapping - by V-Man - 09 Jan 12, 10:17PM
RE: SVN mapping - by ExodusS - 09 Jan 12, 10:31PM
RE: SVN mapping - by V-Man - 09 Jan 12, 10:40PM
RE: SVN mapping - by Lantry - 09 Jan 12, 10:53PM
RE: SVN mapping - by ExodusS - 10 Jan 12, 04:42PM
RE: SVN mapping - by Felix-The-Ghost - 09 Jan 12, 11:37PM
RE: SVN mapping - by tempest - 09 Jan 12, 11:40PM
RE: SVN mapping - by Ronald_Reagan - 10 Jan 12, 01:01AM
RE: SVN mapping - by Bukz - 10 Jan 12, 05:17PM
RE: SVN mapping - by ExodusS - 10 Jan 12, 07:27PM
RE: SVN mapping - by Frogulis - 12 Jan 12, 05:41AM
RE: SVN mapping - by ExodusS - 12 Jan 12, 01:11PM
RE: SVN mapping - by Felix-The-Ghost - 10 Jan 12, 05:20PM
RE: SVN mapping - by Bukz - 12 Jan 12, 05:53AM
RE: SVN mapping - by #M|A#Wolf - 12 Jan 12, 01:50PM
RE: SVN mapping - by ExodusS - 12 Jan 12, 04:32PM
RE: SVN mapping - by Cemer - 12 Jan 12, 09:43PM
RE: SVN mapping - by ExodusS - 12 Jan 12, 11:03PM
RE: SVN mapping - by Ronald_Reagan - 13 Jan 12, 12:55AM
RE: SVN mapping - by Felix-The-Ghost - 13 Jan 12, 01:22AM
RE: SVN mapping - by MusicMan10 - 29 Jan 12, 02:19PM