09 Jan 12, 01:39PM
(This post was last modified: 09 Jan 12, 01:42PM by Felix-The-Ghost.)
I don't see how it's any less convenient, if not more convenient.
By editing the flyspeed (default 2.0) you can transverse larger maps with great speed.
For testing if you can crouch under areas... don't use edit mode :P
Toggle it on/off and check collision under real conditions.
append: And crouch to move down is easier in my opinion than rotating the camera after moving via WASD. It also retains your camera angle.
append: And you go through walls anyway in edit mode -- I don't know why you would ever want to use edit mode to check collisions?
By editing the flyspeed (default 2.0) you can transverse larger maps with great speed.
For testing if you can crouch under areas... don't use edit mode :P
Toggle it on/off and check collision under real conditions.
append: And crouch to move down is easier in my opinion than rotating the camera after moving via WASD. It also retains your camera angle.
append: And you go through walls anyway in edit mode -- I don't know why you would ever want to use edit mode to check collisions?