SVN mapping
#2
I don't see how it's any less convenient, if not more convenient.

By editing the flyspeed (default 2.0) you can transverse larger maps with great speed.

For testing if you can crouch under areas... don't use edit mode :P
Toggle it on/off and check collision under real conditions.

append: And crouch to move down is easier in my opinion than rotating the camera after moving via WASD. It also retains your camera angle.

append: And you go through walls anyway in edit mode -- I don't know why you would ever want to use edit mode to check collisions?
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Messages In This Thread
SVN mapping - by ExodusS - 09 Jan 12, 01:23PM
RE: SVN mapping - by Felix-The-Ghost - 09 Jan 12, 01:39PM
RE: SVN mapping - by ExodusS - 09 Jan 12, 06:42PM
RE: SVN mapping - by Felix-The-Ghost - 09 Jan 12, 07:52PM
RE: SVN mapping - by V-Man - 09 Jan 12, 09:24PM
RE: SVN mapping - by ExodusS - 09 Jan 12, 09:54PM
RE: SVN mapping - by V-Man - 09 Jan 12, 10:17PM
RE: SVN mapping - by ExodusS - 09 Jan 12, 10:31PM
RE: SVN mapping - by V-Man - 09 Jan 12, 10:40PM
RE: SVN mapping - by Lantry - 09 Jan 12, 10:53PM
RE: SVN mapping - by ExodusS - 10 Jan 12, 04:42PM
RE: SVN mapping - by Felix-The-Ghost - 09 Jan 12, 11:37PM
RE: SVN mapping - by tempest - 09 Jan 12, 11:40PM
RE: SVN mapping - by Ronald_Reagan - 10 Jan 12, 01:01AM
RE: SVN mapping - by Bukz - 10 Jan 12, 05:17PM
RE: SVN mapping - by ExodusS - 10 Jan 12, 07:27PM
RE: SVN mapping - by Frogulis - 12 Jan 12, 05:41AM
RE: SVN mapping - by ExodusS - 12 Jan 12, 01:11PM
RE: SVN mapping - by Felix-The-Ghost - 10 Jan 12, 05:20PM
RE: SVN mapping - by Bukz - 12 Jan 12, 05:53AM
RE: SVN mapping - by #M|A#Wolf - 12 Jan 12, 01:50PM
RE: SVN mapping - by ExodusS - 12 Jan 12, 04:32PM
RE: SVN mapping - by Cemer - 12 Jan 12, 09:43PM
RE: SVN mapping - by ExodusS - 12 Jan 12, 11:03PM
RE: SVN mapping - by Ronald_Reagan - 13 Jan 12, 12:55AM
RE: SVN mapping - by Felix-The-Ghost - 13 Jan 12, 01:22AM
RE: SVN mapping - by MusicMan10 - 29 Jan 12, 02:19PM