Speculation on an AC Competitive Mod
#10
(07 Jan 12, 09:17PM)Roflcopter Wrote: I've been told that even a 100% aimbot in singleplayer loses a large chunk of bullets. AC has more randomness and luck than any competitive shooter I know.

Maybe we should agree on a seperate mod for competitive play? Most other FPSs weren't directly supported by the developers but rather by modders. AC has pretty good modding support. If there is interest I could develop a mod with balance changes, the hit-fix, ready-up and map-selection capabilities, etc... all available through a regular client with modconnect. The question is whether anyone would play it.
F2

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Messages In This Thread
[split] Pro Mod - by Roflcopter - 07 Jan 12, 09:17PM
RE: Upcoming Release Balance Discussion (SVN) - by OpenSource - 08 Jan 12, 01:50AM