when i exported the tris.md3 the mapmodel was not moving
than i added a a md3.cfg and inside i put:
mdlshadowdist 8 <=not exactly sure what it dows
md3load tris.md3 <=loads the configuration of the mapmodel
md3skin base iron.jpg <= <base> is the name of the group of faces inside the program (blender, milkshake, mm3d whatever) and <skin.jpg> is the texture i wanted this faces to be showing.
md3anim mapmodel 0 29 70 <=starts the animation; <0 29> frames you want to be animated, 70 FPS of this frames (kinda the speed of it)
than i added a a md3.cfg and inside i put:
mdlshadowdist 8 <=not exactly sure what it dows
md3load tris.md3 <=loads the configuration of the mapmodel
md3skin base iron.jpg <= <base> is the name of the group of faces inside the program (blender, milkshake, mm3d whatever) and <skin.jpg> is the texture i wanted this faces to be showing.
md3anim mapmodel 0 29 70 <=starts the animation; <0 29> frames you want to be animated, 70 FPS of this frames (kinda the speed of it)