Factory [Update]
#6
Don't be blaming the lighting system, if works fine :(

As X-ray implied, the map is just too dark. You can still use lights effectively and keep it looking realistic, enough dull and wide spread lights will make it seem lighter all round. It's hard to see other players, which isn't good with large, open spaced maps.

Also, the map is very empty. It's a big space and the boxes and containers seem like they are just there to fill it up, it feels very plain. You should focus more on layout and detail.

Though I agree, would be fun in a king of the hill mode :P
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Messages In This Thread
Factory [Update] - by Think3r - 03 Jan 12, 09:41PM
RE: Factory - by X-Ray_Dog - 03 Jan 12, 09:54PM
RE: Factory - by Think3r - 03 Jan 12, 09:57PM
RE: Factory - by MykeGregory - 03 Jan 12, 11:46PM
RE: Factory - by Cemer - 04 Jan 12, 04:16AM
RE: Factory - by Dementium4ever - 04 Jan 12, 08:15PM
RE: Factory - by Think3r - 03 Jan 12, 11:54PM
RE: Factory - by Z3R0 - 04 Jan 12, 12:26AM
RE: Factory - by xdEpicZombie - 04 Jan 12, 10:12AM
RE: Factory - by Think3r - 05 Jan 12, 01:18AM
RE: Factory - by X-Ray_Dog - 08 Jan 12, 12:18AM
RE: Factory [Update] - by Z3R0 - 08 Jan 12, 12:02AM
RE: Factory [Update] - by gambino - 08 Jan 12, 12:47AM
RE: Factory [Update] - by Think3r - 08 Jan 12, 02:52AM
RE: Factory [Update] - by gambino - 08 Jan 12, 03:30AM
RE: Factory [Update] - by MykeGregory - 08 Jan 12, 02:58PM
RE: Factory [Update] - by Think3r - 09 Jan 12, 02:09AM
RE: Factory [Update] - by Jlinkz - 09 Jan 12, 06:06AM
RE: Factory [Update] - by Snoosnoo - 09 Jan 12, 03:17PM