02 Jan 12, 04:21AM
(This post was last modified: 02 Jan 12, 04:21AM by Roflcopter.)
That's because vsync is usually implemented with only two buffers instead of three, causing delay. Triple buffering gets the best of both worlds but not all drivers support it. If it's not available to you, I recommend no vertical sync.
On Windows selecting the option in game or setting /vsync 0 will be enough with most drivers.
On Linux /vsync 0 should also work with many drivers. If it doesn't try adding the line:
in assaultcube.sh just after the first block of comments (comments are lines starting with #).
There are lots of tweaks to decrease input lag such as increasing mouse polling rates if your mouse supports it. Worth looking into if you play competitively.
On Windows selecting the option in game or setting /vsync 0 will be enough with most drivers.
On Linux /vsync 0 should also work with many drivers. If it doesn't try adding the line:
[SELECT ALL] Code:
export vblank_mode=0
There are lots of tweaks to decrease input lag such as increasing mouse polling rates if your mouse supports it. Worth looking into if you play competitively.