I can read feature lists too, you know. Unless you have a tangible example of how much better sfml would make ac, I don't see a need even considering this.
Cube2 has modern features running at great speeds, and it uses SDL - so even if we wanted fancier graphics (wich we don't really) - it would still be much easier and faster to backport elements from cube2 than working with a new library. As long as eihrul (our beloved ac-engine and cube2 code wizard) is fine developing cube2 with sdl, I see no need for AC to use anything diffrent.
Feel free to prove me wrong and give me a binary using sfml :P
Cube2 has modern features running at great speeds, and it uses SDL - so even if we wanted fancier graphics (wich we don't really) - it would still be much easier and faster to backport elements from cube2 than working with a new library. As long as eihrul (our beloved ac-engine and cube2 code wizard) is fine developing cube2 with sdl, I see no need for AC to use anything diffrent.
Feel free to prove me wrong and give me a binary using sfml :P