30 Dec 11, 10:06PM
I don't think that has anything to do with the refresh rate. It's related to the firing speed. Just look at this graph for the SMG: http://img853.imageshack.us/img853/6081/dropssmg.png
I think this whole thing is due to the supposedly FPS-independent shooting, which was implemented in the client, but not in the server, so...
I think this whole thing is due to the supposedly FPS-independent shooting, which was implemented in the client, but not in the server, so...