Wolf, just to name three examples:
a) Scoping along far distances on maps like Ezjemville caused rendering issues. Walls on the far end simply disappeared. This actually got recognized by a lot of people, which instantly started yelling for cheaters.
b) The second one is even more prominent. The skymap glitch, which appearse on far distances, by low fog values.
c) Open areas and huge amounts of high poly mapmodels does drag the FPS of older/cheaper computers. There are plenty of "bla bla woods" and whatnot maps I can't see nothing but my FPS getting stuck somewhere below 10.
In fact, a lot of newbies who are fooling around on this insane open maps don't even realize their FPS is dropping down to 10% of average performance.
Besides that, no developer wants to have ugly and/or unproffesional maps and of course every developer wants to have maps fitting the game. That's blatantly obvious and there's really nothing bad about it.
There are games, also free ones, which have way stronger regulations on custom mapping, btw.
a) Scoping along far distances on maps like Ezjemville caused rendering issues. Walls on the far end simply disappeared. This actually got recognized by a lot of people, which instantly started yelling for cheaters.
b) The second one is even more prominent. The skymap glitch, which appearse on far distances, by low fog values.
c) Open areas and huge amounts of high poly mapmodels does drag the FPS of older/cheaper computers. There are plenty of "bla bla woods" and whatnot maps I can't see nothing but my FPS getting stuck somewhere below 10.
In fact, a lot of newbies who are fooling around on this insane open maps don't even realize their FPS is dropping down to 10% of average performance.
Besides that, no developer wants to have ugly and/or unproffesional maps and of course every developer wants to have maps fitting the game. That's blatantly obvious and there's really nothing bad about it.
There are games, also free ones, which have way stronger regulations on custom mapping, btw.