08 Aug 10, 02:34PM
What I like about 1.1:
[SELECT ALL] Code:
COMMANDN(me, toserverme, ARG_CONC);
COMMAND(getdemo, ARG_2STR);
COMMAND(ignore, ARG_1INT); client number
COMMAND(listignored);
COMMAND(clearignored, ARG_1INT); client number or name
COMMAND(muteplayer, ARG_1INT); client number
COMMAND(listmuted);
COMMAND(clearmuted, ARG_1INT); client number or name
COMMAND(benchme, ARG_NONE); sets player to spectate mode
COMMAND(curmastermode, ARG_IVAL); Thanks devs! <3
VARP(autoscreenshot, 0, 0, 1);
COMMAND(setnext, ARG_2STR); map, mode (string)
COMMAND(findcn, ARG_1STR); player name, returns client number
COMMAND(findpn, ARG_1INT); client number, returns player name
COMMANDN(spectatemode, spectate, ARG_1INT);
VARP(autogetnewmaprevisions, 0, 1, 1);
VARP(hudextras, 0, 0, 3); extra teamwork and accomplishment messages
COMMANDN(getalias, _getalias, ARG_1STR);
VARP(maxhistory, 0, 1000, 10000);
COMMAND(movemap, ARG_3INT); move whole map xyz cubes
COMMAND(selectionrotate, ARG_1INT); (1, 2, 3) rotate 90, 180, 270
COMMAND(selectionflip, ARG_1STR); (X or Y) flip over X or Y axis
COMMAND(showedithide, ARG_NONE); hides all entities
COMMAND(setedithide, ARG_CONC); hides entities you specify
COMMAND(seteditshow, ARG_1STR); shows entities you specify
VARP(screenshottype, 0, 1, 1); 1 = JPEG, 0 = BMP
VARP(jpegquality, 10, 70, 100); percent
COMMAND(mapshot, ARG_NONE); takes a screenshot for the map preview
COMMANDN(menufont, setmenufont, ARG_1STR); sets a font for the menu
VARFP(orderscorecolumns, 0, 0, 1, reorderscorecolumns());
VARFP(scorefont, 0, 0, 1, setscorefont());
FVARP(mouseaccel, 0, 0, 1000);
FVARP(mfilter, 0.0f, 0.0f, 6.0f);
COMMAND(findsens,ARG_NONE);VARP(showmapbackdroptransparency, 0, 75, 100);
VARP(maxtrail, 1, 500, 10000); regarding particles
COMMAND(setfont, ARG_1STR);
SDLK_F1: showmenu("serverinfo help"); // feel free to actually write this menu ;)
S_ONTHEMOVE1
S_ONTHEMOVE2
S_GOTURBACK
S_GOTUCOVERED
S_INPOSITION1
S_INPOSITION2
S_REPORTIN
S_THANKS1
S_THANKS2
S_AWESOME1
S_AWESOME2
VARFP(texreduce, -1, 0, 3, initwarning("texture quality", INIT_LOAD));
VARP(akimboendaction, 0, 0, 2); 0=pistol 1=primary 2=grenade (prev if no ammo)
COMMAND(quicknadethrow, ARG_DOWN);
VARP(righthanded, 0, 1, 1);
COMMAND(mapshrink, ARG_NONE);
VARF(ambient, 0, 0, 0xFFFFFF, if(!noteditmode()));
COMMANDF(addzip, ARG_3STR, ...)
getalias("mapstartalways"); <3
getalias("onQuit");
crouchedinair
*mmfullnames[] = {... "match" };
#define DEMO_MINTIME 10000
(weapon.cpp) hitbox over shoulders removed
loopk(eh_ents.length()) if(eh_ents[k]==e.type) ice = true;
Everything in serverchecks.h