28 Dec 11, 04:18PM
I agree with map restrictions and all, though what's all this about "map requirements were placed because the engine couldn't handle it" talk? I mean, hundreds of players played in Ezjemville, old village, and thousands of other custom "noob" maps and I never heard of anyone having problems with the maps and their own hardware. It always seemed to be since the beginning that the reason that this was done was because devs and a group of people wanted to only have a specified type of maps because the others looks ugly/unprofessional/clean/etc.