23 Dec 11, 10:13PM
Could we get a beter Anti-TeamKill system? Some players get high on frags and then start to teamkill. I propose something like this.
Each player starts out with zero TeamKill points when you damage a player on your team the amount of damage you dealt (Including armour) is translated into teamkill points so if you knifed a team mate you'd gain 50 teamkill points if you killed a teamate 100 (200 if they had full armour.) teamkill points; if you shot a teammate you had the flag you'd gain double the TeamKill points of normal.
Once you reached 500 the server would exercute you as a warning. Once you reached 1000 the server would tempban you. Does this all make sense or have I explained it wierdly?
Each player starts out with zero TeamKill points when you damage a player on your team the amount of damage you dealt (Including armour) is translated into teamkill points so if you knifed a team mate you'd gain 50 teamkill points if you killed a teamate 100 (200 if they had full armour.) teamkill points; if you shot a teammate you had the flag you'd gain double the TeamKill points of normal.
Once you reached 500 the server would exercute you as a warning. Once you reached 1000 the server would tempban you. Does this all make sense or have I explained it wierdly?