23 Dec 11, 07:24AM
People have to understand that autoteam is about as good as it can get. The reason it sometimes gets it wrong (horribly) - is because it only has a certain amount of data about each client (score, frags, headshots, teamkills, and so on) to work with and decide the best fit teams. It has no way of evaluating each players specific play styles (do they camp, run and gun, run flags, defend flags, etc..) so autoteam sometimes makes bad decisions about fair teams.
Creating a fool proof autoteam system would be next to impossible, it is far too complex and there are way too many variables to consider when trying to automate fair teams in a FPS. If server owners are sick of autoteam getting things wrong, thankfully there is a easy way to disable it completely.
Of course, disabling autoteam on a public server is never a good idea. (e.g. /forceteam abuse to stack teams)
I suppose we should be appreciative when autoteams gets it right, and just shrug it off when it doesn't.
Creating a fool proof autoteam system would be next to impossible, it is far too complex and there are way too many variables to consider when trying to automate fair teams in a FPS. If server owners are sick of autoteam getting things wrong, thankfully there is a easy way to disable it completely.
Of course, disabling autoteam on a public server is never a good idea. (e.g. /forceteam abuse to stack teams)
I suppose we should be appreciative when autoteams gets it right, and just shrug it off when it doesn't.