19 Dec 11, 04:53AM
I've had a while to think this whole thread over, and recently I've come up with an idea.
ignoring the confusion i've made with how the map quality stuff works in the client side of ac, and looking at this ac gema forums (delete link if necessary..), I have a better understanding of how this all works.
also answering this
Maybe implementing 2 types of map checks in the client, offline and online restrictions.
For online map restrictions:
Restricting map quality checks to only servers that are registered on the ms. So if its a server off the ms, then the map checks wont apply, it would just require a modded server to eliminate the restricting code.
Also with this in mind, even if any modded server that has no map restrictions registers on the ms, the client when connected to this modded server cant play maps due to the online ms map restriction rule built into the client.
For offline map restrictions:
no changes, just so people can still make maps and see error messages in the console (if they have that enabled) so that they can make maps for the general ac community and servers..
other than this, i have no more ideas left to share.
ignoring the confusion i've made with how the map quality stuff works in the client side of ac, and looking at this ac gema forums (delete link if necessary..), I have a better understanding of how this all works.
also answering this
(14 Nov 11, 09:36PM)Luc@s Wrote: Who will check that the servers registering to the MS haven't disabled map quality checks?
Maybe implementing 2 types of map checks in the client, offline and online restrictions.
For online map restrictions:
Restricting map quality checks to only servers that are registered on the ms. So if its a server off the ms, then the map checks wont apply, it would just require a modded server to eliminate the restricting code.
Also with this in mind, even if any modded server that has no map restrictions registers on the ms, the client when connected to this modded server cant play maps due to the online ms map restriction rule built into the client.
For offline map restrictions:
no changes, just so people can still make maps and see error messages in the console (if they have that enabled) so that they can make maps for the general ac community and servers..
other than this, i have no more ideas left to share.