SDL to SFML
#10
Using OpenGL with sdl is hard compared to using sfml, and sfml provides all the speed.
Why should AC not upgrade it's HUD to make it more intuitive?
And wouldn't using an easier library like SFML make the development faster?

"are other unix like OSs supported?"
Assault cube is available for download only for Mac windows and Linux.
SFML is new, so of course there aren't many games using it.
Thanks given by:


Messages In This Thread
SDL to SFML - by Hearty - 07 Aug 10, 01:17AM
RE: SDL to SFML - by Drakas - 07 Aug 10, 01:20AM
RE: SDL to SFML - by DrauL - 07 Aug 10, 01:53AM
RE: SDL to SFML - by Andrez - 07 Aug 10, 01:55AM
RE: SDL to SFML - by DrauL - 07 Aug 10, 02:04AM
RE: SDL to SFML - by XFA - 07 Aug 10, 02:48AM
RE: SDL to SFML - by JMM - 07 Aug 10, 06:40AM
RE: SDL to SFML - by ärkefiende - 07 Aug 10, 03:28PM
RE: SDL to SFML - by V-Man - 07 Aug 10, 07:07PM
RE: SDL to SFML - by Hearty - 07 Aug 10, 11:33PM
RE: SDL to SFML - by JMM - 08 Aug 10, 12:30AM
RE: SDL to SFML - by ärkefiende - 07 Aug 10, 11:38PM
RE: SDL to SFML - by flowtron - 08 Aug 10, 02:22AM
RE: SDL to SFML - by Hearty - 08 Aug 10, 05:45AM
RE: SDL to SFML - by flowtron - 08 Aug 10, 08:00AM
RE: SDL to SFML - by Hearty - 08 Aug 10, 03:55PM
RE: SDL to SFML - by makkE - 08 Aug 10, 08:00PM
RE: SDL to SFML - by Hearty - 08 Aug 10, 10:53PM
RE: SDL to SFML - by Alien - 08 Aug 10, 10:54PM