07 Aug 10, 10:46PM
There are new and vast considerations for mouse input.
There are also new and vast considerations for lag.
I did not notice whether they were linked... Probably the client now only updates mouse position when you are able to send new pitch/yaw data?
From serverchecks.h:
There are also new and vast considerations for lag.
I did not notice whether they were linked... Probably the client now only updates mouse position when you are able to send new pitch/yaw data?
From serverchecks.h:
[SELECT ALL] Code:
inline bool is_lagging(client *cl)
{
return ( cl->spj > 55 || cl->ping > 500 || cl->ldt > 80 ); // do not change this except if you really know what are you doing
}