The command "mapmodel" is defferent from "newent mapmodel".
"mapmodel" is used in map config files to announce to the engine that a specific mapmodel (path/filename) is to be used in a map, assigning it to a mapmodel slot number (16, in the above example). Then, in editing, the mapmodel is placed using "newent mapmodel 16 0"
When a map doesn't have an accompanying config file, it uses the "default_map_settings.cfg" file located in your config folder. If you read through that file, you'll get a really good idea of what sort of things to preload in the map config file, such as mapmodels, textures, a skymap, and sounds.
But keep reading those docs!
"mapmodel" is used in map config files to announce to the engine that a specific mapmodel (path/filename) is to be used in a map, assigning it to a mapmodel slot number (16, in the above example). Then, in editing, the mapmodel is placed using "newent mapmodel 16 0"
When a map doesn't have an accompanying config file, it uses the "default_map_settings.cfg" file located in your config folder. If you read through that file, you'll get a really good idea of what sort of things to preload in the map config file, such as mapmodels, textures, a skymap, and sounds.
But keep reading those docs!