16 Dec 11, 12:50PM
(16 Dec 11, 08:56AM)DES|Anderson Wrote: Yes Chubby it is a basic principle and now let me explain the other side as you clearly DONT get it. When you play fps games its common to not shoot at where your enemy is now but where you think he will be in 500ms (this is standard is almost all fps)Exactly, and when you do this in AC, you'll just plain miss that guy, because hit detection is not influenced by lag!
(16 Dec 11, 08:56AM)DES|Anderson Wrote: when some one plays with 400 ping their position (as seen on the screen of the attacker) is not always true it will depend on things like if they are moving or not.Yes, but their true position doesn't matter to the attacker - see above.
(16 Dec 11, 08:56AM)DES|Anderson Wrote: you cant as you can with a normal player predict that players motion as they may sudenly leap forward causing all your shots to sail past them.Once and for all, the suddenly leaping forward is PJ, not ping!
(16 Dec 11, 08:56AM)DES|Anderson Wrote: ohh and @lucky I dont believe this game was made for you and Bukz, but as long as you are having a good time at the expense of others well thats just great!Please refrain from throwing dirt around. I guess Bukz would be more than grateful if you paid him a fiber connection to his home.
(16 Dec 11, 09:11AM)DES|Anderson Wrote: And yes while its true that if you point your gun at someone the hit is only registered when you click the mouse and your crosshair is over them (not in front of them) but that is irrelevant. because it takes time for your brain to process and your fingers to move ect so you are always pointing slightly ahead of where you want to be. I find i may get one hit, then suddenly the player is behind me cause my client has updated his position after his lag. so instead of getting the chance to shoot him as he runs past I now have to turn around quickly and hope he doesnt warp again.We had that already: ping and PJ are different things. If it helps you, you can just assume that you and your client don't know about lag.