Where to start to learn mapping?
#4
(15 Dec 11, 09:33PM)V-Man Wrote: /newent mapmodel 107
and don't make it so people can shoot out of it, for your own sake.

And yes, AC's mapping system is 2D-based, meaning each entity is located on a specific floor tile, but contains its own "height" information.
Select the tile (corner) where you want the air conditioner to be centered on, and place the mapmodel there. You can then edit its height and orientation to your satisfaction using the "entproperty" command (default keys I forgot, somebody help me out here).

Thank you that 'mapmodel' keyword was the missing piece. lol I do have to ask you the obvious, how do I make it so on the other side of the wall one can see thru the A/C and shoot thru it :)
on a separate note I don't seem to be able to do anything with walls except hit home/end to change texture - how do I make a window cutout when I cant select the wall and do anything to it?

I'm assuming I have to make a window, then sit the air conditioner on it and somehow make it clipped so the a/c can let bullets pass thru from the inside (also from outside or only one direction?) seems like a lot of steps!

Mod edit: huge repeated quote excised
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Messages In This Thread
Where to start to learn mapping? - by fscii - 15 Dec 11, 08:57PM
RE: Where to start to learn mapping? - by fscii - 15 Dec 11, 10:13PM