13 Dec 11, 04:07AM
The patch is really simple. In source/src/serverevent.h at line 40 change
to
and recompile your server.
To save time on the last step, and so you don't need additional libraries required for building the client, you can build just the server with
The resulting server binary will not use the anticheat and will have the "attackmillis" fix.
[SELECT ALL] Code:
if(!gs.isalive(gamemillis) ||
e.gun<GUN_KNIFE || e.gun>=NUMGUNS ||
wait<gs.gunwait[e.gun] ||
gs.mag[e.gun]<=0)
return;
[SELECT ALL] Code:
if(!gs.isalive(gamemillis) ||
e.gun<GUN_KNIFE || e.gun>=NUMGUNS ||
gs.mag[e.gun]<=0)
return;
To save time on the last step, and so you don't need additional libraries required for building the client, you can build just the server with
[SELECT ALL] Code:
cd ./ac/source/src
make server
The resulting server binary will not use the anticheat and will have the "attackmillis" fix.