13 Dec 11, 12:54AM
(This post was last modified: 13 Dec 11, 12:55AM by Ronald_Reagan.)
(13 Dec 11, 12:35AM)Roflcopter Wrote: Some people get many less hits as a result of hit-reg issues while others experience almost no hit-loss. For instance, on hlin, Newbie and I took turns shooting at each other from very close range while the other stood still (i.e. in circumstances where we can be sure spread plays no part) and Newbie suffered no lost bullets while I suffered between one and two out of five lost bullets almost every time (with AR).
Most people right now seem to have very close to 100% hit-reg so I doubt it really affected the intended balance. That is, I think the intended balance was likely made by people without much hit-loss so the patch just brings those affected up to the intended amounts. In any case things are a lot less clear-cut than your post suggests.
And further let me add that's it's very ironic that an anti-cheat, that is known not to catch even many obvious hacks currently (all wallhacks, all radar hacks, pitch hacks, ESP, slight speedhacks, etc...), is causing more bias than it's preventing. And I know by the way since I hung around with many cheaters. Sadly it's the legit players that take the hit for it though.
I'm sorry, do you actually remember what pubs were like in 104? I'm sorry, you say the ACAC doesn't work because you cannot see the cheats that it is blocking? Thats strange, I'm sure the devs will fix that right away.