12 Dec 11, 08:34PM
There doesn't appear to be a native alias for when a grenade is actually thrown. There is onAttack[], (curweapon), and onrelease[], but since the grenade key/button is not always the same (e.g. MOUSE1, MOUSE2, G, custom binds) I'm not sure what to do here. onAttack[] triggers when you pull the pin, not when you throw it :(
needz moar onThrow[] :DDD
needz moar onThrow[] :DDD