SDL to SFML
#7
How exactly is SDL used in AC I don't know, but it's very well possible to use hardware acceleration (OpenGL) with SDL.

And like you said, it's used to draw the HUD and menus. So you could add fancy post-processing effects and alpha transparency to the menus and the hud, and render them faster... I sincerely doubt that would be worth the effort. Is faster HUD/menu rendering going to improve the gameplay?

I hope you understand that this kinda change would require major reworking of the engine for very little gain.

Quote:it is written in C++, an object oriented language
I found this quite funny.
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Messages In This Thread
SDL to SFML - by Hearty - 07 Aug 10, 01:17AM
RE: SDL to SFML - by Drakas - 07 Aug 10, 01:20AM
RE: SDL to SFML - by DrauL - 07 Aug 10, 01:53AM
RE: SDL to SFML - by Andrez - 07 Aug 10, 01:55AM
RE: SDL to SFML - by DrauL - 07 Aug 10, 02:04AM
RE: SDL to SFML - by XFA - 07 Aug 10, 02:48AM
RE: SDL to SFML - by JMM - 07 Aug 10, 06:40AM
RE: SDL to SFML - by ärkefiende - 07 Aug 10, 03:28PM
RE: SDL to SFML - by V-Man - 07 Aug 10, 07:07PM
RE: SDL to SFML - by Hearty - 07 Aug 10, 11:33PM
RE: SDL to SFML - by JMM - 08 Aug 10, 12:30AM
RE: SDL to SFML - by ärkefiende - 07 Aug 10, 11:38PM
RE: SDL to SFML - by flowtron - 08 Aug 10, 02:22AM
RE: SDL to SFML - by Hearty - 08 Aug 10, 05:45AM
RE: SDL to SFML - by flowtron - 08 Aug 10, 08:00AM
RE: SDL to SFML - by Hearty - 08 Aug 10, 03:55PM
RE: SDL to SFML - by makkE - 08 Aug 10, 08:00PM
RE: SDL to SFML - by Hearty - 08 Aug 10, 10:53PM
RE: SDL to SFML - by Alien - 08 Aug 10, 10:54PM