07 Aug 10, 06:40AM
How exactly is SDL used in AC I don't know, but it's very well possible to use hardware acceleration (OpenGL) with SDL.
And like you said, it's used to draw the HUD and menus. So you could add fancy post-processing effects and alpha transparency to the menus and the hud, and render them faster... I sincerely doubt that would be worth the effort. Is faster HUD/menu rendering going to improve the gameplay?
I hope you understand that this kinda change would require major reworking of the engine for very little gain.
And like you said, it's used to draw the HUD and menus. So you could add fancy post-processing effects and alpha transparency to the menus and the hud, and render them faster... I sincerely doubt that would be worth the effort. Is faster HUD/menu rendering going to improve the gameplay?
I hope you understand that this kinda change would require major reworking of the engine for very little gain.
Quote:it is written in C++, an object oriented languageI found this quite funny.