10 Dec 11, 10:57PM
(10 Dec 11, 10:36PM)MasterKaen Wrote: I set up a triad of servers this week, and it has been going swimmingly except for one minor hangup. The server seems too lenient when calculating bullet/environment intersection. Put plainly, sometimes I can shoot through the corners of a wall, or the top of a defensive embankment.Clearly, these calculations aren't performed by the server. This is done client-side. The server only roughly checks and broadcasts these events.
(10 Dec 11, 10:36PM)MasterKaen Wrote: I can rule out lag as a source of the problem, as this occurs even when all players have pings < 100ms. I've also experienced this problem from both sides (as the shooter and as the victim).You can have this feeling even with players having a ping lower than 100.
(10 Dec 11, 10:36PM)MasterKaen Wrote: Googling around has led me to the phrase 'hitreg fix' which is apparently applied to many serious servers (notably deux.cc). However, I can't seem to find the patch/source code/script anywhere. So I come to you, venerable AC forum, for help.it's a patch for a real bug that occurs server-side : sometimes, the server omits a few hits even if they're "legit". the fix will prevent this problem from happening at the expense of weapon balancing and security