(07 Aug 10, 01:53AM)DrauL Wrote: I dont see your point.
SDL the one used in AC:
Quote:does not support(or makes it slow) "newer" things, like alpha, post effects, image rotation(twirly menus, yay!), has audio, and networking libs, portable, and it is written in C, a non-object oriented language.
SFML, the one Hearty suggests to use in AC:
Quote:supports post effects, supports image rotation, has audio and netowrking libs, portable, it is written in C++, an object oriented language. Also, its a front end for openGL, and it is simpler(faster development), and it requires runtime linking.